In pursuit of Exceptional Artistry
Ellie Moulton Nerney
Areas of Expertise
S.E.
Software Engineering
My day job – I have been developing software for pay since 2019 and span front-end, back-end, and mobile development spaces. Currently (as of July 2024) I’m employed by MassMutual Life Insurance co. as a developer on our in-house data platform.
P.L.
Programming Languages
I’ve worked with many programming languages in my career: Python, Java, C, C#, C++, Swift, and SQL. I pride myself on my ability to learn new languages fast. (When pressed, my favorite languages are Python and Swift.)
M.P.
Music Production
I spent a large portion of my undergrad Dual-Majoring in both Computer Science and Music Production. These two interests create a powerful combination as I’m able to attack musical challenges from a place of both artistry and technicality. (My DAW of choice right now is Logic Pro X.)
G.E.
Game Engines
Experience working with the major Game Engines of Unity and Unreal Engine, and additional experience building lightweight game and physics engines from scratch through code in multiple languages (C++, Swift, Java).
M.C.
Music Compostion
I have a love for composing music, and have been doing it in a formal capacity since high school, where I composed original music to accompany my school’s competition winning one-act play. I’m still practicing and expanding this skill today.
V.C.
Video Creation
While less formalized of a skill, I have a knack for video creation. I particularly enjoy creating visuals to accompany music, and my abilities to quickly pick up new skills and become accustomed to new software environments, along with my near-obsessive attention to detail serve me well in this endeavor.
Don’t believe me? See for yourself!